Miles Edgeworth ([personal profile] ergomaniac) wrote2012-01-18 08:01 pm

Character info

Player Information

Name: Hope
Age: 24
email: asyndeton@gmail.con
Have you played in an LJ based game before? Si! This one, in point of fact.
Currrently Played Characters: N/A
Conditional: Activity Check Link: N/A
Conditional: Official Reserve Link: Here!

Character Information

Canon Source: Phoenix Wright: Ace Attorney.
Canon Format: A game…that you read.
Character's Name: Miles Edgeworth
Character's Age: 26, arguably, since he spent a few years here and then returned to his canon…So let's argue 26.
Conditional: If your character is 13 years of age or under, please clarify how they will be played. N/A

What form will your character's NV take? At long last, Edgeworth's getting an upgrade! He's getting one of those new-fangled Kindles all the kids have been talking about. It'll look like one of the old-school Kindles, with a matte screen and no touch-functionality, but it will have the ability to display video.

Character's Canon Abilities: None! Aside from yelling and pointing and Logic.
Conditional: If your character has no superhuman canon abilities, what dormant ability will you give them?
Edgeworth in his previous stay in Siren's Port developed the ability to, in essence, decrease the chaos of any system. He never came to completely grasp the ramifications or every application of this ability, but he did figure out a variety of ways in which to utilize it. He was able to heal wounds, decrease the velocity of moving items, lower temperature, clean rooms, repair buildings, and the like - in each case changing something chaotic to something orderly. The ability, however, exhausted him when he used it, particularly when he had a limited understanding of what he was doing. This manifested most strongly when he attempted to heal wounds.
Weapons: Many, many books of law.

Character History: Emoooo.
Point in Canon: From the end of the third Phoenix Wright game, after Diego Armando is discovered to be a murrrderrrerrrr.
Conditional: Brief summary of previous RP history:
Edgeworth came to Siren's Port in January of 2010, a few weeks after the first waves of Newcomers. Though he was frustrated and angry to be pulled away from his work back home, he quickly recognized the city as a place where the law was distorted and abused, and he resolved to be among those who helped to restore the system to one that served to protect its citizens. He did this by proving his worth enough to win an opportunity to work for the Siren's Port District Attorney's Office, then by working as a prosecutor, helping to bring many criminals to justice.

However, justice didn't really stick in Siren's Port. For one, many crimes were overlooked - including assaults against Edgeworth personally, for which the perpetrators went unpunished. (Indeed, Edgeworth was injured on many occasions; once, he was even killed, and though he returned to life it was an incident that haunted him for months.) Then, even those in which the criminals were sentenced, often they were simply recruited out of the prisons by either AGI or SERO, the corporations that dominated the city. In time, this drove Edgeworth to desperation, spurring him to actions he normally wouldn't take: for example, he participated in an effort to entrap one murderer who had avoided punishment for his crimes, and in other situations he ventured out into the dangerous night in an attempt to protect others. He, who had only ever used his wits and intellect to fight, now had to resort to violence - and he surprised himself, too, with his ability to employ violence, to the point where he began to fear losing what exactly it was who made him what he was.

Still, it wasn't through force of arms that he made his greatest impact upon the city, but through force of will and intellect. Alongside Diego Armando, a fellow attorney from home and a man who certainly had not been a friend until they arrived here, Edgeworth argued against the institution of slavery in Siren's Port - and won. Though he wasn't able to eliminate slavery, he did manage to reform it, with many who were previously condemned to a life of enslavement freed and many others newly able to challenge their status. Unfortunately, he didn't come out of the trial unscathed, for as a result of winning the case he was forced to resign as a prosecutor. Still, rather than destroying his will, Edgeworth found this turn of events energizing: he now had a reason to pursue defense instead, and he started by representing the cases of those slaves who were now eligible to sue for freedom.

Character Personality:
When dealing with Edgeworth, one must deal with the many contradictions in his personality. Edgeworth is a quietly intellectual man, thoughtful and compassionate. He's also proud to a fault, awkward and uncertain and bad at displaying his emotions. He's an idealist, though he's deeply embarrassed by that fact. He's upright and honest. In short, he's a very good, very earnest, very genuine man who pretends to be someone who's brusque, unkind, cynical, and irritable. Edgeworth has, after all, has had a difficult life, one in which he didn't know what to believe, and discovered that if he left himself vulnerable then he'd inevitably be terribly hurt by all the cruelty and injustice in the world. Consequently, from a very young age, he's wrapped himself inside layers upon layers of emotional defenses for his own protection. Though he's struggled in the past few years to let go of those defenses and open up to his friends and loved ones, he still tends to be isolated and misanthropic, preferring the company of books and legal briefs to the company of people.

Fortunately, he truly has been surrounded by very good people. There was indeed a time when Edgeworth worked very hard to be someone altogether without human emotion, but a few friends showed him the benefits of kindness and goodness - and showed him that the cruelty he'd been taught was wrong. By that time, he'd established a number of bad habits, but nowadays he tries to be better than he had been. To his friends, he's a genuinely good person, generous and loyal, with a rather wry (and occasionally terrible) sense of humor; he still tends to be a know-it-all, and he's often a bit harsh to them, and he has a very bad temper, but there's none of the malice he uses to push people away.

And, fortunately, he's more successful in his public life than in his private one. Edgeworth is a very good attorney. He's utterly dedicated to his job to the point of workaholism, and it shows: he wins almost all his cases, though he'll put justice before his personal record. And he is a powerful force for good. He has boundless curiosity which leads him to look into just about everything that catches his attention, and there is little he does not question. And, despite having been mentored by an extraordinarily corrupt attorney, working with similarly corrupt men, and being subject to persistent rumors about his methods, Edgeworth has always been honest. He cares for justice. Nothing more. Personal glory and awards make him more self-conscious than anything else, and money certainly cannot buy him; what he wants is to see truth and justice.

So he's a good person, for the most part, who generally means well - but Edgeworth also has within him a capacity for enormous cruelty and evil. The early years of his legal career were dedicated in no small part to wringing revenge from every criminal who crossed his path, considering each and every one of them culpable in what happened to his father. That cruelty isn't the only flaw in him: he's also deeply self-indulgent, nearly to the point of narcissism, with a deep-rooted belief that his trauma is special and has the power to completely change others' perceptions of him. He's frequently either oblivious to others' feelings or considers them secondary to what he sees as important, be that a murder investigation or a trial, and he gets frustrated and short-tempered when people hamper the path to justice with human weakness. He's a stern and resolute man, but he's also one that suffers from a wide variety of fears and phobias and who will, instead of making allowances for them, either try to pretend they don't exist (criticizing and loathing himself all the while) or avoid them to the point of compulsion. And, perhaps the weakness that defines him - he's painfully aware of all that's wrong with him, and so he finds it hard to believe that people like him, because he so rarely likes himself.

But he's getting better with all of that, or at least trying to. And in the end, people do like him, because though there's much bad in him there's much more good.

Conditional: Personality development in previous game:
Edgeworth is a stubborn man, and he loathed Siren's Port, and so he considered any way in which the city changed him a personal failing - yet, truth be told, he mostly changed for the better. Granted, Edgeworth suffered a great many traumas, and so he became in many ways rather more fearful and rather less courageous. His many failures made him more prone to despair and depression as he came to doubt that he was effective in the courtroom, and the clear contempt many other Newcomers held for him and his philosophies also wounded him. Yet his interactions with others were more open and honest than they had been in the past, and gradually those with whom he interacted managed to draw him from his defensive shell. He found himself able to really protect people - not just punish those who had done others harm after the fact. He formed new friendships and even found love.

On the whole, Edgeworth resisted changing, but change found him nevertheless. Over the course of his time in the city, he became more open, less guarded, and more genuine. He relaxed. He's still humorless and overzealous, and still prone to despair, but many of his harsher qualities have been mitigated.
Character Plans: When Edgeworth left, he was beginning his career as a defense attorney. He's going to take that up once again, working all the while to damage the companies.

Appearance/PB: Lookit them fine-ass icons.